DEICIDE
"Deicide" is Morning Crescent's first game. It's a boss-rush set in stylized Ancient Egypt with exaggerated action and art style. Shared with permission.
I joined in August 2022 as art director and lead concept artist and have worked on it since, creating the visual identity and all concept art from early sketches to final pieces.
PROTAGONIST AND BOSSES
Idris, the main character, was designed first. He set the final art direction and rendering style for the rest. The other characters are some of the 13 bosses Idris will face in the game.
CHARACTER RESEARCH SKETCHES
Here are research sketches for these and other characters. I handled everything from initial sketch to final designs and the sheets above. I made each boss feel unique, varying body types and personalities based on their roles in Egyptian mythology, with some fantasy twists. Every character went through many iterations since we had no strict deadlines and I like exploring ideas.
PROPS
Since it’s a combat game, most props are weapons. Sometimes a hero prop, like Sobek’s early headpiece, needs a close-up.
BOSS ARENAS
I designed the first arena where you face Sobek; the others are still being made. It's based on the story and the gameplay needs for each boss phase.
ART DIRECTION
The first weeks were spent testing art styles, exploring design ideas, and gathering references since there was no script.
I created a quick style guide with inspirations and the studio’s art direction at the start. I handled concept art, storyboards, animatics, art-team recruiting, and paint-overs on 3D models. 3D models by our 3D artist, Liana Cannon.
I hope you enjoyed browsing through some the production for “Deicide” and I thank you for taking the time to take a look, let’s keep in touch!